Jody: The drama's ability would like to explain that what makes
Disco Elysium great is how it consistently brings together external influences
to video games, which combines police dramas from the 1970s with
deconstructions of David Fincher's detective stories and construction from the
city of China Mieville. The encyclopedia skill feels compelled to mention that
it is also synthesizing the politics of post-Soviet Estonia and, in its
simplistic moments, the website called Twitter. The conceptualization would
like to add the importance of its impressionist art style and its equally
impressionistic music, both moody and not without color or incidents. My
electrochemistry skill really needs a drink if I'm going to continue with this. game of the year 2019
The Elysium Disco skill system, which transforms each of your
character's abilities into NPC teammates who share their own opinions and
comments more frequently as you add more points to them, is a revolutionary
addition to role-playing games. It forces you to see that even the trivial
elections come to define who you are, and that is why you skip with only
occasionally adding a Great Moral Election and at the same time making sure you
end up with a strong idea of who you have become.
Just as important is what it sets aside. I participated in a fight
and skipped an optional one and that is all the combat I saw in 30 hours.
Roleplays use combat as a stimulation mechanism (and often as a padding), so
Disco Elysium throws that away and it's no less because it's huge. It is as if
someone kicks a crutch and then runs a marathon. game of the year 2019
Wes: I was so excited when I started doing a real detective job,
finding the notebook I had lost during a drunk hell. Inside it were clues to my
forgotten identity, the backstory I needed to understand who it was. Like any
other game, Disco Elysium urged me to open it and investigate, to solve the
puzzle. And then, unlike any other game, it made me wonder if I really wanted
to know my past. Was he really who he was? Or could it be someone new? What a
thrill, deliberately throwing a plot. What a catharsis! And I know that my
particular composition of skills changed the inner voices that intervened at
that time, pulling my mind in different directions, making me really choose
what I thought. Many role-playing games are defined by what you do, but Disco
Elysium is really defined by what you think. I have never played anything like
that. game of the year 2019
Fraser: Disco Elysium is a challenge. Not in the way Dark Souls is
challenging, but in its presentation of ideologies, addictions, racism,
morality. It is a lot to digest. His amnesic detective is built on personality
traits, obsessions and beliefs, so he is always encouraged to explore who he is
and what he thinks of the society in which he is trapped. I became a communist
because of the fun dialogue options, but in the end, I had serious discussions
about its merits and shortcomings and discovered that it informed many other
choices I made. I have never played another role-playing game that gives me so
many opportunities to define my character beyond statistics, apart from perhaps
Planescape: Torment.
Andy K: I spend most of my time in Infinity Engine-style
role-playing games trying to avoid combat and find a smarter way to deal with
any situation, which makes Disco Elysium particularly enjoyable. The large
number of ways to enchant, criticize or get out of trouble makes you an
incredibly satisfying role-playing game, and it is proof that you don't need
traditional combat to make a game like this convincing for tens of hours. The
protagonist of Disco is one of the most joyfully malleable characters in the
history of role-playing games, from the clothes he wears to the complexities of
his personality. You can really leave your mark on this world through the
things you say and do, even if those things are terrible and offensive. It's
your choice. game of the year 2019
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